制造方:白田船业公司(未经情报证实)
原产国:日本
量产方:帝国船坞
关键指标:
>白田400毫米主炮(×6)
>自充电型辅助发电机
>舰首点防御护盾
>船上的禁闭/冥想用小树林
>激励信念的手工缝制装饰旗帜
战地录影:
历史资料:
像旭日帝国的幕府将军级战列舰这么具破坏性的战舰竟然如此伟光正,这不得不说是个莫大的讽刺。作为帝国海军标准旗舰的同时,它的装饰和象征意义不过是此舰的海岸炮击和远程反舰角色的衬托品而已。苏联的军队很不幸地,直到帝国突然对苏联北部海岸发起攻击并轻松摧毁了绝大多数岸防时才意识到这一点,而世界上其它国家则从他们的牺牲中上了一课。
幕府将军级战列舰是帝国海军的破浪神,装备了同时代最先进的远程轰击加农炮
幕府将军战列舰是天皇的整支军队中最庞大、最昂贵、在很多方面还是最强大的武器,并且从来没有人见过它们被大规模生产。然而,它们在帝国海军攻击编队中往往得到最好的保护及支援,这些坚固的战舰以几乎不需要维修著名。它们的武器限定为6门主炮,分成两组三联的炮阵分别安装在舰体前后,使转体缓慢的它们可以得到360度火力覆盖补偿。当然不出所料地,它们想集中全炮火力的话必须以侧舷面对目标。虽然这些舰炮的外形毫无疑问跟旧时代的战列舰一致,它们却被改装发射一种能量炮弹,从它们造成的破坏来推算,炮弹落点的爆炸温度一定有几千摄氏度,而且这么大威力的炮还有着相当不错的射速。
在日本8-12岁男性少年中的投票调查结果显示,其中把有朝一日当上幕府将军舰舰长作为人生目标的高达26%。上图是去年年度战舰素描竞赛中该年龄层的优胜作品(E·中村,11岁)
虽然幕府将军战列舰通常保持在帝国舰队的后列,这场战争中一些最具戏剧性的瞬间发生在苏联设法穿破帝国阵型直面幕府将军舰的时候。在那次威胁中,幕府将军舰们集体把船头对准那些够胆来挑衅的无畏和电鳐编队,然后同时过载引擎并启动前端的某种点防御护盾系统,以骇人的速度前冲直接把苏联残余撞成渣。只有一队负责护航的鲨鱼级潜艇从是次攻击中幸存下来,它们的舰长们都被这次经历吓得浑身发抖几乎疯掉了,他们带回来的录影带证据现在正被集中研究以洞悉更多的帝国策略。
要说幕府将军战列舰有什么是能预测的,就是执掌这么一艘船的位置肯定只属于那些最功勋卓著、最具荣誉、通常还是最年长的帝国海军成员。这些人几乎把一生都奉献给了天皇,准备、并被鼓励为帝国战斗至最后一口气以作为自己服役的终点。有这么一个说法,当代日本社会一个人能成就的最高荣誉就是战死在幕府将军战列舰的船长席上。
作战摘要:
战场侦察已经揭示了至少以下数点关于幕府将军战列舰的情报:
白田舰炮——幕府将军战列舰配备了6门主炮,分成两组三联的炮阵分别安装在舰体前后。虽然运作机能上近似于传统的400毫米战列舰主炮,白田加农炮的过热炮弹具备更高的破坏力却更精确。
高速冲撞——虽然幕府将军战列舰对近身目标无可奈何,它们却远不是没有近程防卫能力的。船长们随时准备着过载引擎并撞向那些敢于靠近的敌舰。
最高标准——幕府将军战列舰存在着两个型号,其中之一更加罕贵并专门留给最崇高的船长和指挥官使用。那些强化的幕府将军舰可以通过装饰旗帜辨别,并且全方面强于普通型号。
舰队支援——帝国海军严格的规条限定舰队中的每一分子都要遵从一个共生的关系,把他们的存活能力和合作能力紧密相连。结果是将军战列舰放弃一切防空武器,导致它单纯的用途以及不难发现的弱点。
他们招募僧兵的价格比其他大名更便宜,他们同样能招募作战力更强的僧兵和僧侣(战略里用),拥有团结宗教的上杉家,他们的领袖(大名)起源于越后国的长尾家,他们臣服与山内上杉家(上杉宪政),长尾景虎与他的主家需要防备另一个上杉大名扇谷朝定。
但是山内上杉家在与北条家的战争中被削弱,之后求助与长尾景虎,并赐予了他“上杉”一姓使他完全继承上杉家,在经历一些复杂的事情之后上杉景虎改名为上杉谦信,他是一个毘沙门天的坚定信徒,以神佛之名而战,之后他与他的哥哥分裂并进行了战争,即使这可能被认为是残酷和不得人心的,为了权力,谦信正在朝自己未来的幕府将军之路前进。
就形势而言,谦信要面对国内的叛乱,南面上野地区有未开发的山内旧领,比较幸运的是,与福岛地区(这是现名)的芦名家和羽前的最上家保持着和平的关系,但是这两家各自有着丰富的木材和矿石资源。从战略上思考,应该首先把目标放在南面的上野地区应是上策,对于越后国的优势而言,可以凭借海港得到佐渡的金矿资源。
更多相关内容请关注:全面战争:幕府将军2专区
毛利家是一个拥有长久航海历史的势力,而且是一个海上的霸主,它们在海上比其他大名更有优势,他们造船的技术令到他们海军的成本也十分低,他们也可以建造一些更强的战船。
在1221承久之乱后,他们借机会从镰府中抢去这地区的控制,他们也疏远了当时中央的势力,足利氏推返镰府后,他们联合了足利氏。然而,你们卷入了大内家与尼子家之间的斗争,他们一定要利用机智的军事策略,才有机会在这场斗争中生存下来。
他们的大名是毛利元就。他们的家族仍与尼子家在战争中的状态。肯定地,他们的土地正在受到北方正在入侵的尼子家威胁。他们仍然与大内家同盟。而且,他们正与吉川家以及河野家拥有和平的双边关系。与尼子家的战争不是没有任何机遇的,因为尼子家的割据地拥有珍贵的钢床,而且当地十分发达富裕。如果还想得到其他战略资源,就需要清除河野家与吉川家,毛利家强大的海军技术以及尼子家等地的财富,绝对可以令到毛利大名走向强大的一方,甚至可以走上将军之位?
更多相关内容请关注:全面战争:幕府将军2专区
Well today I went to the community event at Sega America in San Francisco. We were greeted by Kieran Bridgen from CA and Julian Mehlfeld from Sega. They ran us through 2 of the 7 tutorials, namely the basic land battle and the naval battle tutorials. I wish we would have had more time to look at the siege tutorial but alas no. I hope some of the other TWCers who attended had a chance to look at it. These were basic tutorials and their scope wasn’t large enough to highlight any clear AI attributes since there were only 2-3 enemy units at a time. That said I had a blast and this made my desire to pre-order the game even greater after seeing some of the things they are implementing. If they spent as much time on the AI as everything else this should be the best TW game yet. I hope I didn’t miss anything of what I saw so here it goes…
(本文来源于图老师网站,更多请访问http://m.tulaoshi.com)今天我参观了位于旧金山的世嘉(美国)公司总部。CA的Kieran Bridgen和世嘉的Julian Mehlfeld接待了我们。官方演示了两段(共七段)教学关——陆战和海战。我希望会看到攻城战,但很可惜没有。只能希望别的玩家能看到了。这只是基本的教学关,每次也就2-3个敌方单位,所以很难突出AI的特点。当看到他们演示的内容后,我产生了更强烈的冲动预购这款游戏。如果他们再花点时间在AI设计上,这可能就是全战系列中最好的一作。我希望没有遗漏我所见到的,那么就让我们开始吧…
Basic Land Battle Tutorial
基本陆战指南
You start off with a single spear ashigaru unit. The advisor runs you through the usual point and click commands and then has you form a spear square to defend against a cavalry attack. The spears have two special abilities, square and shield wall. Forming the square allows you to handily beat the enemy cavalry unit and they route off the board. From there you gain command of a bow ashigaru unit and must beat back a single attacking samurai block. The bowmen have two special abilities as well, flaming arrows (deals more damage) and whistle arrows (big moral hit) which are on cool down timers. You have to get use to using them at the right moment for greatest effect. As the samurai unit rushes forward they are greeted with some flaming arrow love and eventually are so demoralized that the spear unit breaks them almost instantly. From there you gain command of a cavalry unit and are faced with two attacking bow ashigaru enemies. Send in the cavalry and you can easily break them. The cavalry do have special formation but I didn’t bother using one.
开始你将会控制一队长枪足轻。顾问将指导你一步步进行操作,点击指令组成方阵抵御一队骑兵的突击。长枪足轻有两个特殊技能——枪阵和盾墙。枪阵模式有助于巧妙抵消敌方骑兵突击,胜利之后结束控制。接下来,你将指挥一队弓箭手用来击退一队武士的封锁。弓箭手也有两个特殊技能,火箭(附加伤害)和 鸣镝(士气打击),每次使用后要过段时间才能再次使用。你必须选择最佳时机使其发挥最大威力。敌方武士在火箭猛烈的攻击下很快崩溃,余下的让长枪足轻迅速消灭。接着你会获得一队骑兵并对付2队弓箭手,派遣骑兵冲锋就能轻松解决他们了。骑兵有一种特殊阵型,但我用不着了。
Overall my impression is that the commands have remained relatively unchanged, besides the addition of a simpler shift click waypoint command that should help to manage units planning to take advantage of a flanking attack. The layout of the UI and the commands will be very familiar to TW veterans. While we were playing at 70% graphic quality I can safely say that the battlefields and unit details were simply awesome, even at that level, and should be breathtaking on ultra settings. The individual soldier graphics looked spot on.
You can see the full bow animation as the bow ashigaru unleashed volleys of death as well as seeing individual soldiers go through elaborate death animations. Also they have found a way to get the physics engine to incorporate persistent arrows. After a few volleys there are arrows sticking out of everything!
总体来说,操作上给我的印象是没有太大的变化,但是加入一个按shift键设定行军路线的指令(simpler shift click waypoint),可以预先设定行军计划来完成侧翼攻击。用户界面和指令操作对于全战老玩家来说非常熟悉。当我们打开70%的物理特效时,画面令人惊叹,开到最大效果则更加出色。每个士兵的特效都很完美!
你可以看到从弓箭上弦到发射直到杀死对方这一系列完整的动作。他们利用物理引擎让中箭者身上的残留箭矢显得更加真实。在几轮弓箭过后,所有的一切都插满了箭!
Naval Battle Tutorial
海战指南
The tutorial starts with a single boat that you must navigate with the usual point and click commands. We are given the task to navigate around a burning enemy ship that has run afoul of some floating explosive mines…that’s right I said mines! From what Kieran said we will be able to use these mines in our battle to defend against enemy ships. That means you’ll have to pay attention to where your ships are at all times. Your next task is to navigate to a friendly ship that has been disabled out at sea. Land plays a big part in sea battles and you’ll have to navigate around these islands or run the risk of running aground. I imagine these variables will demand a bit more strategic thinking then was involved in Empire sea battles. Once arriving at your sister ship you are given command of it and must initiate repairs. This as I imagine was the case with Nap will mean that the boat will be dead in the water till repairs are completed. At this point you are given command of a 3rd larger ship and are attacked by an enemy fleet. Send in the big guy to board one of their ships and you can use the other two to pickoff his smaller vessels with volleys of bow fire. I did notice that the boarding animation seemed a bit odd but Kieran explained the difficulties with getting it to work correctly (work in progress). There is the option of using fire arrows to set the enemy ships alight but I only noticed it on the smaller craft we were given. Overall I was impressed to see that the naval combat will play out a bit differently and I feel boardings and chock points will play a larger part in our
strategies.
教程一开始的时候会给你一条小船来完成接下来的操作。我们首先被要求航行到一条碰上水雷的燃烧敌船附近…是真的我说的就是是水雷!Kieran 说我们可以用水雷来封锁敌船。这就意味着你必须时刻注意你的船。接下来要行驶到一条在海上抛锚的友方船附近。陆地在海战中占了很大比例,你必须绕着那些岛跑而且会有搁浅的风险。我想这些变化的影响更多的会体现在帝国海战上。当到达姊妹船旁是接到下一步指示:修复并指挥这条船。我原想这不是个什么大问题,但这条船在我修好它之前完全不能移动。然后你会得到第三条更大的船,这是一条被敌舰围困的大船。把这个大家伙搭上敌方一条船进行接舷战,用另外两艘船发射火箭以牵制敌方其他小船。我注意到接舷战的动画有些古怪,Kieran解释说,修复这个问题比较困难(已经在进行中了)。有一个选项可发射火箭使敌船起火,但只有我们的小船有这个功能。总体来说海战向我们展示了令人印象深刻的新要素,我想接舷战和撞击将在海战中扮演更重要的角色。
Multiplayer
联机模式
When you sign in you are given a screen with all your avatar/army options. From here you can choose a name and change the icon and colors of your uniform. These will carryover to
the appearance of your army in battle. There are 3 layers of color to choose and each uses the usual multispectral color wheel used in many other games. (ie. Similar to Dawn of War army creation) You can also equip your general with special armor if you have any and it looked like you could mix and match various armor pieces such as helmet, greaves, breastplate etc. Once these selections are sorted you can choose retainers for your general. These give bonuses such as +2 to bow accuracy, +1 to melee defense for spearmen as a few examples. There looked to be a good sized list of retainers but you can only have a max of 5, with no repeats, once you have level up some. Next is the option to customize your forces. We only had the basic units to choose from but as you progress you will unlock other unit types, once you capture their corresponding region on the multiplayer map. Six of us played in a 3x3 match. Our armies were arrayed side by side in a line with the enemy arranged equally on the otherside of the map. Staggered along the middle line were small buildings or shrines that were capture points. Gaining them gives your army some bonuses such as additions to melee or shooting abilities etc. I believe there were 5 in total that you could capture and they were fairly distributed so everyone got a chance to cap a few.
The first battle played out well for my side with the loss of only two units in my army. I sent in two units of light cavalry against a single swordman block and they were ground into the dirt with my horses flying from the field. I did get the feeling that the basic units were very rock, paper, scissors since in that same battle my remaining one unit of light cavalry ran down 4-5 units of bowmen rather handily. It seems everything has its counter and the more elite units are there to add some spice to your plans. After the battle one of my spear ashiogaru were promoted to veteran status. Kieran stated that as you level up you are allowed more veteran unit slots to use. As these units get depleted or
routed they will be unavailable until you play some battles without them so they will have time to “heal”. This opens up a clear route for advancement without creating unstoppable armies of veterans. The second game didn”t go my way so I’ll forgo the telling of it, but overall it was great fun and I wish I had more time to play.
登陆后会进入头像/部队选择界面。你可以设置名字、选择你的家徽和制服颜色。这些将战斗中从你的部队身上体现出来。每一种颜色有三个层次可以选择,而且每一种都有多光谱的色轮,这些已在其他游戏上出现过(有点象“战锤”系列的军队创建系统)。你也可以给你的将领装饰上你有的特殊护甲,也就是说你可以将护甲的不同部位,诸如:头盔、护胫、胸甲等组合搭配。选择完毕后,你就可以给你的将领选择侍从了。奖励包括+2弓箭命中率、矛兵+1近战防御加成等。有很多的侍从供你选择,不过最多只能选择五个,并且不能重复。接下来就是选择部队。开始时你只能选最基本的几种,随着你在联机地图中占领某地区后,对应的部队将解锁为可用。我们六个人玩了一个3v3地图。我们的队型将与对手面对面的在战场上展开。中线上的小建筑或者神社是可夺取的关键点,占领它们会给予近战或远程奖励。最多有5个这样的争夺点,并均匀的分配在地图上,我想每个人都有机会夺取几个。
第一场战斗我们这边只损失了两支部队就赢了。我派两队轻骑兵对付一队单手剑武士,我的骑兵在战场上飞驰而过,敌人随即倒在泥泞当中(被消灭)。我发现这些单位都是遵循“石头、剪刀、布”的相生相克原理,在同一场战斗中一队轻骑兵可以轻易碾碎4-5队弓箭兵。也就是说每种单位都有自己的优势,而高级兵种会对你的作战计划会带来更多乐趣。一场战斗结束后,我的一队长枪足轻晋升老兵级别。Kieran解释说就像人物的升级一样,你也可以升级更多的单位。这些单位也会减员或者溃败,你需要花几场对战的时间来让他们休整到满编。这样的升级方式毫无疑问的限制了高经验单位连续升级的可能。第二场我没有玩,就不介绍了,但总体来说很有趣,我希望能再玩一会儿。
Tidbits
一些有趣的细节
-Honor will be used to influence AI reactions to you. When you are attacked by an enemy army and you run down all the attackers you will get a boost in honor or if you lead from the front and lead a victorious charge you will gain honor. I’m very excited by this since all your actions in battle will directly effect the AIs reactions toward you for good or ill. Conversely sometimes mercy will be rewarded, when attacking now we can forgo the tedious battlefield cleanup from previous titles since there will be tangible incentives not too.
声望系统将被应用于AI与你的对抗上。当你被敌军攻击时,消灭你的对手,你的声望将增加。而如果你身先士卒并取得胜利后将赢得巨大的声望。这使我很兴奋,你所有的行动将直接影响AI对你的态度。而有时候原谅对手则能得到奖励,我们不必再像以前那样无聊地打扫战场了,那样反而不会得到更多的好处。
-Diplomacy will be much more dynamic and I am very excited by that prospect. With things like diplomatic hostages and such it should open up some difficult choices and some neat strategies.
外交会更加精彩,这非常值得期待。比如外交人质或者诸如此类的东西会增加外交层面选择的难度,并会产生一些绝妙的策略。
-Sea battles will lead directly into land battles when invading. When you attack by sea you will have to fight your way through the enemy fleet and destroy them, at which point you will be able to land on the beaches and take direct command of your land forces to continue the fight. I think it is a good compromise to full out sea and land battles happening al at once.
海战与陆战将同时进行。当你从海上进攻时,你必须要打败敌人的舰队,并让陆军在海岸登陆,然后继续战斗。我认为同时对AI进行海战和陆战是个很好的创意。
-Campaign map elements will be directly represented on battle map
战略地图上的要素将直接反映在战斗中。
-Confirmed that SG2TW will be fully optimized for multi-core systems such as the i5 and i7 series.
幕府2确定将对i5和i7等多核系统进行优化。
-All four seasons will be fully represented on campagin and battle map
四季的变化将完整的展现在战略和战斗地图中。
-No direct Mod tools for the campaign (due to opening up proprietary files) will be released, although Kieran did say that a unit editor will be out soon for Napoleon so I can see that as possibly being implemented for Shogun in the future.
没有针对战役的Mod工具(因为破解问题)发布,不过Kieran说未来将发布一个针对拿破仑的单位编辑器,我猜这也许对幕府也适用。
-In regards to expansions, we know the geopolitical situation isn’t necessarily favorable at the moment so I imagine Korea and China will be hard to implement if at all.
根据经验,我们知道由于政治因素,把韩国和中国加入进来将会很困难。
-The horo (ballonthingy on the back of cav) will only be on the general unit
英雄(除了骑兵之外)仅作为一个将军单位出现。
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Q: Is the battle map directly related to the campaign map, such as in previous total war installments, Rome etc.
A: Still yes and yes
问:战斗地图与战略地图有没有关联,就像以前的罗马那样?
答:是的当然。
Q: Diplomatic Hostages???
A: Your child looks awesome, give him/her to me and we can call it peace and i won't beat the crap out of you in the process.
问: 外交人质是什么?
答:你的继承人看起来似乎是个威胁,把他(她)交给我以换取和平,这样我就不会违背誓言而攻打你。
Q: Is the City Population a factor in recruitment?
A: Yes
问:城市人口是限制征兵的因素吗?
答:是的
Q: Will region resources affect what units you can recruit in an area?
A: Yes, such as producing good horses, allowing you to build special buildings in specific regions with special resources,
and these resources in turn can be traded with other factions
问:地区资源会影响到招募的单位吗?
答:是的,比如有的地方产好马,你就可以在这些地区建特殊建筑,当然这些资源也可以用来与其他家族交易。
Q: How do LOD4 Sprites look like?
A: Shader model 5, Animated Sprites, basically, it'll look better and you can see it farther
问:远景贴图看起来效果怎么样?
答:使用了Shader 5 模式(一种显卡技术参数——译者注),基本来说,动作贴图看来效果更佳。
Q: Any FOW in the battle map?
No, but as with previous installments, hiding units, or even using the terrain to hide your units, such as behind hills will
hide units
问:在战场上有战场迷雾吗?
答:没有,但是在开始前可以隐藏单位,或者利用地形隐藏单位,比如山的后面。
Q: What does food supplies do?
A: Basically, food is important, especially regions and provinces that produce, SO PROTECT THEM! If you fail to supply a
castle, the troops garrisoned can rebel due to lack of food
问:食物补给问题呢?
答:基本上说,食物是很重要的,特别是产粮地区必须保护好!如果你的城堡失去供给,驻军就会叛乱。
Will generals/Agents/ have a more comprehensive dynamic trait system like RTW?
A: Yes, (Full RPG trait) Unlock skills from getting XP in battles, skills tree, general can choose to be specialized in land,
sea, or governmental branch
问:将领/代理人会有比罗马全战更多的特性吗?
答:是的,(角色扮演的属性)从战斗中的到经验值解锁技能,技能书,将军可以选择专精陆战,海战或者政治。
Q: 4 Seasons, but 1 season of money as in SHOGUN1?
A: Nope. All seasons produce money
问:有四个季节,但是还是象幕府1代那样只有一个季节能获得金钱收入吗?
答:不,所有的季节都会有收入。
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顺便把这些成就翻译了一下
swift and deadly
迅速而致命
stranglehold
压制
heroic warriors
英勇的战士
unnecessary force
多余的武力
holder of kyushu
九州的拥有者
castle stormer
城堡猛攻者
divine right
君权神授
experienced taisho(taisho就是日语大将的发音)
老练的大将
japan torn asunder
分裂的日本
berserk charge
狂暴的突击
belligerent admiral
好战的水军将领
carve a path
开拓一条道路
battlefield dominance
战场上处于优势
holder of shikoku
四国的拥有者
legendaey sohei(legendary?)
传奇的僧兵
eradicate the -lkko-lkki
消灭一向一揆
path of the leader
领袖之路
a respectable rule
一个值得尊敬的政权
legendary force
传奇部队
the gathering storm
暴风骤雨
takeda victory
武田的胜利
chosokabe victory
长宗我部的胜利
uesugi victory
上杉的胜利
forged in the hottest flame
在热焰中铸造
ubiter of japan
统一日本
oda victory
织田的胜利
there can be only one
只有一个家族存在
eradicate the hattori
消灭服部家
fearsome commander of men
可怕的指挥官
mori victory
毛利的胜利
loyal to the clan
忠于家族
head-hunter
猎头者
servant of god
神的奴仆
living for battle
在战斗中幸存
dishonoured foe
侮辱敌人
trade route monopoly
垄断商路
serve with honour
为荣誉而侍奉
balanced attacker
沉着的攻击者
one rule under god
在神之下唯一的规则
famed shogun
著名的将军
the army on the march
军队在前进
bringer of death
促使毁灭
united in conquest
武力统一
military might
军事力量
stubborn pursuer of victory
固执的追求胜利
elusive strikeforce
声东击西
spreading like wildfire
野火燎原
exeptional warrriors(exceptional?)
杰出的战士
hojo victory
北条的胜利
claw of the tiger
虎爪
inspiring counterattack
振奋人心的反击
men the defences
防御者
shimazu victory
岛津的胜利
commander of commoners
平民的领袖
the dragon of japan
日本之龙
zen-like dedcication
禅宗的奉献
(本文来源于图老师网站,更多请访问http://m.tulaoshi.com)tokugawa victory
德川的胜利
fear no horsemen
不惧怕骑兵
swathed in fire
围困中开火
advanced firearms
先进的火器
date victory
伊达的胜利
master of the waves
海浪的主人
soaring fame
声望高升
glittering grand cities
金碧辉煌的城市
onna -bugeisha
女武芸者(GEISHA就是芸者,也就是通常我们说的艺伎。而女武芸者onna_bugeisha就是化妆成艺伎或芸者的女性刺客,我察了一下,这是一个专有名词,日式罗马音。)
a promising beginning
一个有希望的开始
against all odds
不顾一切
master interrogator
审讯大师
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岛津是一个有着悠久历史,值得骄傲的家族。在岛津这里,忠诚就是一切,他们的将军都不太可能发展自己的野心(个人吐槽:兄弟齐心,其力断金)。岛津招募武士便宜而且易于维持,相比其他部族的领地,他们也可以聘请更高级的武士。
其家族祖先可以追溯到源氏的创始人源赖朝-镰仓幕府第一代将军时期。 1187年,赖朝任命他的儿子-忠久,作为九州南部大名。这个年轻人接管日向的管理后,在他的主城所在地为他自己创立了岛津的名字。一个组织良好的军队和政*府,加上在当地丰富的资源和九州距离镰仓幕府的距离下,为岛津家族变得富有和强大奠定了结实的基础。然而他们的家族却没有因此而变得更加强大,一直到在种子岛时遇到了一个奇特的拜访,这些遇到海难者来自世界的另一端,而岛津很快就看到这些南蛮欧洲人可能是值得的贸易对象。
现在,在大名岛津贵久的带领下,岛津氏迎来一个真正迈向强大的机会。他们的萨摩故乡是安全的,他们与相良的肥后是和平的。但是肥后,同时也是一个扩张的方向,因为warhorses被发现有诱人的目标。还有就是与在大隅和日向各省伊藤氏族的小纷争,然而一旦这些地方的困难得到解决,从九州距离幕府的宫殿将不再遥远。
虽然德川是一个古老的家族,声称创自源赖朝-镰仓幕府的第一代将军的后裔,他们都铭记在心,因为这些光辉的历史来自最艰难的时期。他们还改变了他们家族的名字,初代的松平了得到将军的许可,改名为德川,并在Yorimoto定居。
德川被挤压在两个强大和雄心勃勃的宗族之间:今川的东侧,与织田的西方,是一个很不舒服的位置。通过接受今川的保护,德川即使频繁受到织田方的攻击,却仍得以幸免生存,这得益于他们主家-今川的援助。这在某种程度上也可以解释为其卓越的外交才干,他们训练和很好的利用了伊贺?甲贺?忍者,和优越的metsuke谁留在他们的土地秩序的方式。现在,他们在与织田的战争再次开始。织田军队的已经入侵三河。从理论上讲,德川都是在今川氏作家臣和驻守骏河东部的省份。他们不会轻易擅自出击,不过,需要担心的是在信浓的木曾氏,虽然与这些邻国的关系是和平的。不过信浓有一些有用的石材资源,相信这将是战争争夺的关键。
历史上,经过反复的斗争,德川家康终于成为征夷大将军-“伟大的野蛮人征服者”和作为一个日本傀儡皇帝(天皇)的统治者。德川家族一直控制了日本200年,一直到闭关锁国后,在关外的强权国家影响下打开日本国门为止。如果历史的不会变成这样:那么另一个家族可以很容易成为德川幕府的替代者。
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