武器熟练度 (种族)
dwarven battle priestprerequisites:dwarf
祭祀矮人(牧师)
shielding word_prerequisites:cleric class
屏蔽盾 先决条件:教士阶级
targets of your healing word ability also gain a temporary +2 bonus to all Defense
你的疗愈能力目标的话也会获得临时+ 2加值到所有的防守
toughness 韧性
prerequisites:none 先决条件:没有
when you take this feat you gai 15% more hit points per level
每级15%的生命/坚韧
far shot 远射
when you take this feat the range of your bows or crossbows increases by 20%
当你采取这一壮举的范围内,你的弓箭和弩增加20%
far throw 抛投武器
when you take this feat the range of your thrown weapons increases by 20%
当你采取这一壮举的你的投掷武器的范围增加20%
hammering iron
whenever you hit an enemy with an attack using a blunt weapon,you inflict knockback on the enemy
使用钝的武器,击退敌人
melee training(dex) 近战敏捷系
when you make a melee basic attack using a weapon you are proficient with,you use dexterity instead of strength for the attack roll and
the damage roll
远程职业遇到近战时:敏捷(dexterity)转成力量属性伤害
melee training (con) 近战体质系
when you make a melee basic attack using a weapon you are proficient with,you use constitution instead of strength for the attack roll
and the damage roll
MT职业遇到近战时:(体质/血/hp)constitution转成力量属性伤害
melee training (wis) 近战智慧系
when you make a melee basic attack using a weapon you are proficient with,you use wisdom instead of strength for the attack roll and
the damage roll
法系职业遇到近战时:智慧(wisdom/mp )转成力量属性伤害
melee training (int) 近战智力系
when you make a melee basic attack using a weapon you are proficient with,you use intelligence instead of strength for the attack roll
and the damage roll
法系职业遇到近战时:智力(intelligence )转成力量属性伤害
melee training (cha) 近战魅力(狡诈)系
when you make a melee basic attack using a weapon you are proficient with,you use charisma instead of strength for the attack roll and
the damage roll
狡诈系职业遇到近战时:魅力(狡诈)charisma转成力量属性伤害
heavy shield proficiency
you gain proficiency with heavy shields
能使用沉重的盾牌
1-handed blade weapon proficiency
you gain proficiency with all 1-handed blades
能使用所有单手武器
2-handed blade weapon proficiency
you gain proficiency with all 2-handed blades
能使用所有双手武器
bow weapon proficiency
you gain proficiency with all bows
能使用所有弓
1-handed blade weapon focus
单手武器专精
you gain a +1 feat bonus to damage rolls with any wepon power you use while wielding a 1-handed blade
+1单手武器专长
2-handed blade weapon focus
you gain a +1 feat bonus to damage rolls with any wepon power you use while wielding a 2-handed blade
+1双手手武器专长
axe weapon focus
you gain a +1 feat bonus to damage rolls with any wepon power you use while wielding an axe.
+1斧头专长
blunt weapon focus
you gain a +1 feat bonus to damage rolls with any wepon power you use while wielding a blunt weapon
+1纯器专长
thrown weapon focus
+1投掷武器专长
bow weapon focus
+1弓武器专长
crossbow weapon focus
+1 弩专长
1-handed blade weapon expertise
单手武器扩展专精
前提:以点单手武器专精
you gain a+1 feat bonus to attack rolls with any weapon power you use while wielding a 1-handed blade
+1单手武器专精
2-handed blade weapon expertise
+1双手武器扩展专精
axe weapon expertise
+1斧头
blunt weapon expertise
+1纯器
thrown weapon expertise
+1抛投
bow weapon expertise
+1弓
crossbow weapon expertise
+1弩
dwarven weapon training --prerequisites:dwarf
武器熟练度 (种族)
dwarven battle priestprerequisites:dwarf
祭祀矮人(牧师)
shielding word_prerequisites:cleric class
屏蔽盾 先决条件:教士阶级
targets of your healing word ability also gain a temporary +2 bonus to all Defense
你的疗愈能力目标的话也会获得临时+ 2加值到所有的防守
toughness 韧性
prerequisites:none 先决条件:没有
when you take this feat you gai 15% more hit points per level
每级15%的生命/坚韧
far shot 远射
when you take this feat the range of your bows or crossbows increases by 20%
当你采取这一壮举的范围内,你的弓箭和弩增加20%
far throw 抛投武器
when you take this feat the range of your thrown weapons increases by 20%
当你采取这一壮举的你的投掷武器的范围增加20%
hammering iron
whenever you hit an enemy with an attack using a blunt weapon,you inflict knockback on the enemy
使用钝的武器,击退敌人
melee training(dex) 近战敏捷系
when you make a melee basic attack using a weapon you are proficient with,you use dexterity instead of strength for the attack roll and
the damage roll
远程职业遇到近战时:敏捷(dexterity)转成力量属性伤害
melee training (con) 近战体质系
when you make a melee basic attack using a weapon you are proficient with,you use constitution instead of strength for the attack roll
and the damage roll
MT职业遇到近战时:(体质/血/hp)constitution转成力量属性伤害
melee training (wis) 近战智慧系
when you make a melee basic attack using a weapon you are proficient with,you use wisdom instead of strength for the attack roll and
the damage roll
法系职业遇到近战时:智慧(wisdom/mp )转成力量属性伤害
melee training (int) 近战智力系
when you make a melee basic attack using a weapon you are proficient with,you use intelligence instead of strength for the attack roll
and the damage roll
法系职业遇到近战时:智力(intelligence )转成力量属性伤害
melee training (cha) 近战魅力(狡诈)系
when you make a melee basic attack using a weapon you are proficient with,you use charisma instead of strength for the attack roll and
the damage roll
狡诈系职业遇到近战时:魅力(狡诈)charisma转成力量属性伤害
heavy shield proficiency
you gain proficiency with heavy shields
能使用沉重的盾牌
1-handed blade weapon proficiency
you gain proficiency with all 1-handed blades
能使用所有单手武器
2-handed blade weapon proficiency
you gain proficiency with all 2-handed blades
能使用所有双手武器
bow weapon proficiency
you gain proficiency with all bows
能使用所有弓
1-handed blade weapon focus
单手武器专精
you gain a +1 feat bonus to damage rolls with any wepon power you use while wielding a 1-handed blade
+1单手武器专长
2-handed blade weapon focus
you gain a +1 feat bonus to damage rolls with any wepon power you use while wielding a 2-handed blade
+1双手手武器专长
axe weapon focus
you gain a +1 feat bonus to damage rolls with any wepon power you use while wielding an axe.
+1斧头专长
blunt weapon focus
you gain a +1 feat bonus to damage rolls with any wepon power you use while wielding a blunt weapon
+1纯器专长
thrown weapon focus
+1投掷武器专长
bow weapon focus
+1弓武器专长
crossbow weapon focus
+1 弩专长
1-handed blade weapon expertise
单手武器扩展专精
前提:以点单手武器专精
you gain a+1 feat bonus to attack rolls with any weapon power you use while wielding a 1-handed blade
+1单手武器专精
2-handed blade weapon expertise
+1双手武器扩展专精
axe weapon expertise
+1斧头
blunt weapon expertise
+1纯器
thrown weapon expertise
+1抛投
bow weapon expertise
+1弓
crossbow weapon expertise
+1弩
我是冲着DND去的
玩这货的前20分钟我几乎是绝望了
没有语音 静态的过场CG 千人一面的NPC 跑跑砍砍的无聊生活
虽然属性界面拿20面骰当图标 但基本没什么和DND挂钩的 魅力的作用仅仅是讨价还价 职业和种族绑定 无兼职 对话选项只有接受任务和不接受 交涉唬骗威慑什么都没有 自由度更无从说起
本打算随便打个BOSS就退出的 不过和之前比起来BOSS战可以说还是有亮点
从弩车战开始每次BOSS战都不能只是一顿乱打就通过的
第一个巫妖造型我很喜欢 并且要利用柱子躲技能
之后的石元素 巫师 尤其是红龙战 每次都要运用不同的方法来进行 虽然说不上十分出色 但和之前相比进步太大了
然后我他喵的就卡在无限循环的QTE上了....
总之如果抛开DND之名 还是可以用来杀时间的
《龙与地下城:匕首谷》专题站:《龙与地下城:匕首谷》强档攻略dwarven weapon training --prerequisites:dwarf
武器熟练度 (种族)
dwarven battle priestprerequisites:dwarf
祭祀矮人(牧师)
shielding word_prerequisites:cleric class
屏蔽盾 先决条件:教士阶级
targets of your healing word ability also gain a temporary +2 bonus to all Defense
你的疗愈能力目标的话也会获得临时+ 2加值到所有的防守
toughness 韧性
prerequisites:none 先决条件:没有
when you take this feat you gai 15% more hit points per level
每级15%的生命/坚韧
far shot 远射
when you take this feat the range of your bows or crossbows increases by 20%
当你采取这一壮举的范围内,你的弓箭和弩增加20%
far throw 抛投武器
when you take this feat the range of your thrown weapons increases by 20%
当你采取这一壮举的你的投掷武器的范围增加20%
hammering iron
whenever you hit an enemy with an attack using a blunt weapon,you inflict knockback on the enemy
使用钝的武器,击退敌人
melee training(dex) 近战敏捷系
when you make a melee basic attack using a weapon you are proficient with,you use dexterity instead of strength for the attack roll and
the damage roll
远程职业遇到近战时:敏捷(dexterity)转成力量属性伤害
melee training (con) 近战体质系
when you make a melee basic attack using a weapon you are proficient with,you use constitution instead of strength for the attack roll
and the damage roll
MT职业遇到近战时:(体质/血/hp)constitution转成力量属性伤害
melee training (wis) 近战智慧系
when you make a melee basic attack using a weapon you are proficient with,you use wisdom instead of strength for the attack roll and
the damage roll
法系职业遇到近战时:智慧(wisdom/mp )转成力量属性伤害
melee training (int) 近战智力系
when you make a melee basic attack using a weapon you are proficient with,you use intelligence instead of strength for the attack roll
and the damage roll
法系职业遇到近战时:智力(intelligence )转成力量属性伤害
melee training (cha) 近战魅力(狡诈)系
when you make a melee basic attack using a weapon you are proficient with,you use charisma instead of strength for the attack roll and
the damage roll
狡诈系职业遇到近战时:魅力(狡诈)charisma转成力量属性伤害
heavy shield proficiency
you gain proficiency with heavy shields
能使用沉重的盾牌
1-handed blade weapon proficiency
you gain proficiency with all 1-handed blades
能使用所有单手武器
2-handed blade weapon proficiency
you gain proficiency with all 2-handed blades
能使用所有双手武器
bow weapon proficiency
you gain proficiency with all bows
能使用所有弓
1-handed blade weapon focus
单手武器专精
you gain a +1 feat bonus to damage rolls with any wepon power you use while wielding a 1-handed blade
+1单手武器专长
2-handed blade weapon focus
you gain a +1 feat bonus to damage rolls with any wepon power you use while wielding a 2-handed blade
+1双手手武器专长
axe weapon focus
you gain a +1 feat bonus to damage rolls with any wepon power you use while wielding an axe.
+1斧头专长
blunt weapon focus
you gain a +1 feat bonus to damage rolls with any wepon power you use while wielding a blunt weapon
+1纯器专长
thrown weapon focus
+1投掷武器专长
bow weapon focus
+1弓武器专长
crossbow weapon focus
+1 弩专长
1-handed blade weapon expertise
单手武器扩展专精
前提:以点单手武器专精
you gain a+1 feat bonus to attack rolls with any weapon power you use while wielding a 1-handed blade
+1单手武器专精
2-handed blade weapon expertise
+1双手武器扩展专精
axe weapon expertise
+1斧头
blunt weapon expertise
+1纯器
thrown weapon expertise
+1抛投
bow weapon expertise
+1弓
crossbow weapon expertise
+1弩
《龙与地下城:匕首谷》由【3DM】蒹葭汉化组汉化完成,秉承了该汉化组一贯的高效和高质量风格,秒杀某汉化组的不完整版赶工之作。
翻译人员名单:项目负责人:迪奥.死神,haliluya9翻译:迪奥·死神、蓝银十字架、烷烃汽艇、空格幸、椰枣、Kellerman、自由之翼校对:迪奥·死神、空格幸技术:noword内测:alvin
游戏截图:
点击这里下载汉化补丁《龙与地下城:匕首谷》评测!会员:112233grrrr 原创
《龙与地下城:匕首谷》是一款虚幻3引擎开发的基于DND规则的地下城式的ARPG。我玩了4个多小时,给我的感觉是游戏索然无味,我有一点想删除,下面详细说下我的感受。
【画面】
今年已发售的《子弹风暴》、《第八分队:偏见》、《猎杀:恶魔熔炉》这些虚幻3引擎制作的游戏中《龙与地下城:匕首谷》是画面最差的,对话时那个人物帖图看着让我感觉自己一下回到解放前。游戏最大只支持1080P的分辨率,超过1080P就不支持了,而且画面设置非常简单,没有什么选项,就是Low Medium High Maximum这4个等级。
【声效】
这游戏没有人物语音(如果角色战斗时嗷嗷叫那两声不算语音的话),与NPC(主要是矮人)对话时对方只会像白痴一样:恩、啊的,这也体现出了游戏制作的粗糙与成本的限制。游戏的音效还可以吧,总比没有强。背景音乐还算过得去。
【剧情】
我感觉剧情对一款ARPG来说也很重要,但是《龙与地下城:匕首谷》很单调,就是主角要进一座塔需要矮人们帮忙,然后去帮矮人解决困难(砸哥布林的家、修理机器)。
【操作性】
游戏的上手操作比较简单,游戏支持两种视角切换,战斗的打击感比较生硬,人物动作不是很连贯,由于没有锁定敌人的按键或者自动锁定,放出的技能有时会打不到敌人。
【其它】
游戏虽然是基于DND规则,但是不像无冬2那么核心向,需要你了解一下DND规则,毫不客气的说该款游戏只是挂个名说自己是基于DND规则。游戏的一些设定不够人性话,比如存档后的进度是按照一个任务一个任务来的,如果你在完成一个任务的过程中死了的话就得从头来(人物属性给予保留)。游戏中我还发现了2处小BUG与疑似帖图错误。该款游戏支持最多4人联机,几个人联机的话会增强一下可玩性吧。
总之,我认为《龙与地下城:匕首谷》等同于雷作,我在考虑是否删除。如果你没玩过《戴斯班克》与其资料片《雪山地牢》的话推荐玩一下,比这个有意思多了,一路杀到底的《火炬之光》都比它强很多。游戏制作组没什么名气,发行商不是EA,相信IGN不会客气的。