4、复制图层Tsane副本;得到Tsane副本2;设置描边颜色为:#464646;在描边选项中打开“更多选项”。
![](https://img.tulaoshi.com/image/20160201/472ff4d19334f8414618f8d3403f9e3f.jpg)
5、在描边的更多选项窗口中设置以下参数。![](https://img.tulaoshi.com/image/20160201/ad928074257deadcaae3a13625155b44.jpg)
6、新建一个图层,命名“灯管”,选择钢笔工具,选项中选择路径,绘制灯管路径。![](https://img.tulaoshi.com/image/20160201/b1e48e67c785879a3e2abe0ee63a776b.jpg)
7、选择画笔工具,在窗口菜单栏中打开画笔面板,设置参数,大小:10像素;距离:1%。![](https://img.tulaoshi.com/image/20160201/e580a018a796dad777ad9875403971c6.jpg)
8、选择直接选择工具,前景色设置为:#636363,在路径上点击右键选择“描边路径”,选择对话框的工具选择为画笔。描完边的路径如下图。![](https://img.tulaoshi.com/image/20160201/fcaffcc37ea68380abf627b71afe36fa.jpg)
9、按Ctrl单击灯管图层缩略图得到选区,打开路径面板,窗口 路径,按Alt单击路径面板下方按键,设置容差为1像素。![](https://img.tulaoshi.com/image/20160201/fbaa31efeed1ff9f35036766c673de5b.jpg)
10、隐藏灯管图层,选择转换点工具,调整路径使其平滑。![](https://img.tulaoshi.com/image/20160201/850fc0093177604e14e08abbc6c27404.jpg)
11、在选择路径的状态上,选择菜单:3D 从所选路径新建3D凸出,建立3D图层。![](https://img.tulaoshi.com/image/20160201/6b58c4af4ea3b8128b19fe34caec17ad.jpg)
(本文来源于图老师网站,更多请访问https://m.tulaoshi.com/psxg/)12、按以上步骤将所有图层转为3D图层。
双击灯管3D图层,进入3D场景,选择灯管。 ![](https://img.tulaoshi.com/image/20160201/09550fe7c0eb491f9806d55304a08acd.jpg)
13、打开灯管的网格属性,选择形状预设中的枕状膨胀。![](https://img.tulaoshi.com/image/20160201/a3a63a8dc7fcadb431f9d0a5f593e514.jpg)
14、打开灯管的盖子属性,更改膨胀选项中的角度:90度,强度:20%。![](https://img.tulaoshi.com/image/20160201/8f8d6efb9e01252ffeba4f64cfcfa8ea.jpg)
15、选择Tsane副本2图层,进入3D模式网格属性,更改凸出深度为50。![](https://img.tulaoshi.com/image/20160201/6b00160c43de1432a8a1ffadc902b938.jpg)
16、选择TSane副本图层,进入3D模式网格属性,更改凸出深度为20。![](https://img.tulaoshi.com/image/20160201/2b67ebbf2819ccfdc4b19b89d894632e.jpg)
17、选择TSane图层,进入3D模式盖子属性,更改宽度为20%,宽度为锥形-反转,角度为45度。![](https://img.tulaoshi.com/image/20160201/5f11d7f5ef7103b67db6440bc78aedc1.jpg)
18、选择TSane图层,进入3D模式网格属性,更改凸出深度为30。![](https://img.tulaoshi.com/image/20160201/026c9b7fb46157348c3b8633a9348182.jpg)
19、复制背景图层并移动至最上层,转换为明信片3D图层。![](https://img.tulaoshi.com/image/20160201/a72df49fde3d4f358ba8124d4fa79467.jpg)
20、选择所有的3D图层,合并3D图层。![](https://img.tulaoshi.com/image/20160201/5517da0c540b6761496e6339ca239e7f.jpg)
21、利用3D视图,调整当前视图到以下角度。![](https://img.tulaoshi.com/image/20160201/c6c1c62ea5650741ead5f15d4f0337d2.jpg)
22、利用控制轴,对3D模型位置进行分别调整。![](https://img.tulaoshi.com/image/20160201/45e3c726bef7deebc3322b472b3f2d62.jpg)
23、选择TSane的材质图层,在材质属性中移去纹理。![](https://img.tulaoshi.com/image/20160201/2c5d3fecd0b31a9949ae6aa6f336dd9a.jpg)
24、选择TSane副本的材质图层,在材质属性中移去纹理。![](https://img.tulaoshi.com/image/20160201/e4ea637a61e03f3b13e9525f209ad60e.jpg)
25、选择TSane副本2的材质图层,使用TSane副本同样的设置参数。![](https://img.tulaoshi.com/image/20160201/f07e749bdd20028e9b010f8ca972b799.jpg)
26、选择灯管的材质图层,按以下参数设置。![](https://img.tulaoshi.com/image/20160201/adfb3de818977efafb8b34fc5e5b8e17.jpg)
27、选择背景的材质图层,在纹理选项中选择编辑纹理,在打开窗口中导入背景墙图片。 ![](https://img.tulaoshi.com/image/20160201/b1d0e68148695757b794c4847c740094.jpg)
![](https://img.tulaoshi.com/image/20160201/b77a5b7ad7135318e19da2a6b78f8e91.jpg)
28、选择无限光1,在无限光选项中选择阴影柔和度为30%。![](https://img.tulaoshi.com/image/20160201/626fed66caa83910a10881e8faa8e69d.jpg)
29、点击新建,选择新建点光,设置点光参数,颜色:#ff823d,强度:50%,勾去阴影选项。![](https://img.tulaoshi.com/image/20160201/d42aacb191e2f575e3e95a7acae42cd0.jpg)
30、新建一盏点光,参数同点光1,调整两盏灯光位置至3D文字上方。![](https://img.tulaoshi.com/image/20160201/adf79257c99fc5bd4c4c18f0ae831e68.jpg)
(本文来源于图老师网站,更多请访问https://m.tulaoshi.com/psxg/)31、调整无限光1坐标。![](https://img.tulaoshi.com/image/20160201/b02f87907acc0b7092f71e8ce835f7cf.jpg)
32、作最后点缀。选择画笔工具,前景色为#fff7e5,模式设置为叠加,画笔大小为70,新建图层“亮光”,在灯管位置点上亮光。![](https://img.tulaoshi.com/image/20160201/b8920f71cd472ee91ab919b78a4f8694.jpg)
最终效果:![](https://img.tulaoshi.com/image/20160201/7219057d52752a9d16704c0bfade9431.jpg)