蝗虫路径透视图:
![](https://img.tulaoshi.com/image/20160129/2ac11c433abd0caa70fc3fc3cddd4a84.jpg)
1、新建一个800 * 800像素文件,用椭圆选框工具拉一个正圆,选择渐变工具,颜色设置为黑白渐变如下图左,拉出下图右的径向渐变效果。![](https://img.tulaoshi.com/image/20160129/a80f86eae9e7ffc30779e5665caa309b.jpg)
2、选择菜单:滤镜 液化,对头部进行液化处理,画笔大小根据自己的需要来设置。![](https://img.tulaoshi.com/image/20160129/a6b8e5aebab2952cf602a34e31a6d027.jpg)
3、新建一个图层,命名为“眼睛”,画一个椭圆,填充渐变效果作为眼珠。渐变设置及效果如下图。![](https://img.tulaoshi.com/image/20160129/d2ecf4e38e981a9b2c62e13c7b6e27f5.jpg)
4、把眼珠移到合适的位置,如下图。![](https://img.tulaoshi.com/image/20160129/729e58c3e1b039c0336de4b95e1cc4db.jpg)
5、新建一个图层,命名为“花纹”,用矩形选框工具拉一个小矩形,然后拉上渐变色。颜色设置及效果如下图。![](https://img.tulaoshi.com/image/20160129/48cfda99e1ebe89a4ebf51115a1154f7.jpg)
6、按Ctrl + T稍微把矩形角度调斜一点。
7、选择菜单:滤镜 液化,涂成下图所示效果。 ![](https://img.tulaoshi.com/image/20160129/f029a4f832d537f2bb9a81aae26f01e1.jpg)
8、把花纹图层放到头部之上,用钢笔工具勾出亮部,把前景色设为:#D6DF94,进行描边路径。![](https://img.tulaoshi.com/image/20160129/1fe92cfd18d5388752e5511de4bfc361.jpg)
9、明暗的表现,我们可以用加深/减淡工具逐步表现出立体效果。![](https://img.tulaoshi.com/image/20160129/615296d3d85f3c387352978613f948b0.jpg)
10、用矩形工具画一个长方形,先做上大下小的变形效果,接着做出黑白渐变效果,放到头部合适位置。![](https://img.tulaoshi.com/image/20160129/688a729176996d833032fb9183bd0b7a.jpg)
11、用液化滤镜做出下图所示曲线效果。![](https://img.tulaoshi.com/image/20160129/6217f5ccf6b4d8784e9fb188ede5f76c.jpg)
12、背脊的制作,新建一个图鞥,用矩形选框工具拉一个长方形,然后拉上渐变色。颜色设置及效果如下图。![](https://img.tulaoshi.com/image/20160129/6c33fdb30eb14bedca71736b0d7862b8.jpg)
13、用变形工具,移到合适位置。![](https://img.tulaoshi.com/image/20160129/dcc02c68fba0fa4eb753a6d394751af5.jpg)
14、用液化滤镜对背脊进行液化处理。![](https://img.tulaoshi.com/image/20160129/626356d02f5b4ff9d59b17554ccd6c01.jpg)
15、背脊凹凸细节处理,用椭圆选框工具画一个圆,用临近色填充,如下图。![](https://img.tulaoshi.com/image/20160129/bf394b2f94640ba4cd462acdc1454951.jpg)
16、做出渐变立体效果。![](https://img.tulaoshi.com/image/20160129/6c96687b0e01bb4fb29be50847a57550.jpg)
17、用钢笔工具勾出如上线条,把画笔大小设为20,不透明度设为30,前景色设为:#949642,进行描边处理。![](https://img.tulaoshi.com/image/20160129/4a05446e84d7bb945e8587825e5ea465.jpg)
18、把亮部的钢笔细节点删除,保留暗部钢笔线,把前景色设为:#6B6910,进行描边。![](https://img.tulaoshi.com/image/20160129/6de9f7612523ad2d4540148cefa1ebc1.jpg)
19、亮部也使用以上相同的方式进行处理,前景色设为:6B6910,再进行画笔描边。![](https://img.tulaoshi.com/image/20160129/f237cb73a1b852cc03595781a003c600.jpg)
20、用加深/减淡工具结合画笔工具把背脊的立体感体现出来。![](https://img.tulaoshi.com/image/20160129/21b29638bd75e2096a6239682d658867.jpg)
21--24、背脊细节处理。![](https://img.tulaoshi.com/image/20160129/5772649f451005416d40a2ca590c7cd0.jpg)
![](https://img.tulaoshi.com/image/20160129/8c043a64e11fc8e7daa88601ab7e06de.jpg)
![](https://img.tulaoshi.com/image/20160129/61bda493f7c27676646040aab93a0e30.jpg)
![](https://img.tulaoshi.com/image/20160129/bd9faaaeb8e8136b9d00edb79b635da9.jpg)
25、用画笔工具画2个亮点,作为凹凸斑的亮部。![](https://img.tulaoshi.com/image/20160129/f4bb80ddc3aaaaa0b5f59e03f5007d17.jpg)
(本文来源于图老师网站,更多请访问https://m.tulaoshi.com/psshuhuijiaocheng/)26、用加深/减淡工具,结合画笔工具逐步体现出立体效果。![](https://img.tulaoshi.com/image/20160129/b2f9444c295b255659799d4b2ea880ef.jpg)
27、背脊其它部分凹凸的处理。![](https://img.tulaoshi.com/image/20160129/34cb7a49e6f93c31edec4f3d6debe0d5.jpg)
28、背脊整体细节调整。![](https://img.tulaoshi.com/image/20160129/41b940daf3d788295e676eeca8db2e8d.jpg)
29、身体的制作,新建一个图层,画一个椭圆,用渐变工具做出如下效果。![](https://img.tulaoshi.com/image/20160129/97e44797f53a7b39f68e6c2bfa09f932.jpg)
30、将身体放置到合适位置。![](https://img.tulaoshi.com/image/20160129/69cc48c27c36956ae3e1fc4ef52e0214.jpg)
31、身体的液化处理。![](https://img.tulaoshi.com/image/20160129/dae9e328c78447c5081cb30108b5eeb1.jpg)
32、尾部花纹的绘制,用钢笔工具勾出花纹的形态,要注意一些透视。![](https://img.tulaoshi.com/image/20160129/1d32c0935c82b9d5f5ddef4f0601ffb6.jpg)
33、把路径转为选区,把前景色设为:#FFEC1B,并进行填充。![](https://img.tulaoshi.com/image/20160129/10dde95d2524d99bf704f6dc832e1e39.jpg)
34、用画笔工具绘制处理亮部,要把握好明暗之间的关系。![](https://img.tulaoshi.com/image/20160129/dfe777a6d8a9c74def96053407f5c1ba.jpg)
35、尾部最终效果。![](https://img.tulaoshi.com/image/20160129/f824a0498faa1193d39c16ad66edf61c.jpg)
36、背部翅膀的制作,新建一个图层,用椭圆现况工具画一个正圆,填充黄绿色,如下图。![](https://img.tulaoshi.com/image/20160129/2bb1df9d9f31c6887a25073d7b0988bf.jpg)
37、选择菜单:选择 修改 收缩,数值为15。 ![](https://img.tulaoshi.com/image/20160129/29feda803cb76ffdab1d5d033574f232.jpg)
38、使用渐变工具做出渐变效果,然后再进行收缩,将收缩像素设为20。![](https://img.tulaoshi.com/image/20160129/255faf6d55d5ce9e76bb94840c41cecb.jpg)
39、使用渐变工具做出如下图所示效果。![](https://img.tulaoshi.com/image/20160129/80656067a89b731dcfc8b64c9dba7dbc.jpg)
40、大致效果。![](https://img.tulaoshi.com/image/20160129/c121642c2da0600dfd9392aba50d8459.jpg)
41、透明翅膀的制作,新建一个文件,把前景和北京色设置为黑白。然后执行:滤镜 纹理 染色玻璃,将单元大小设置为8,边框粗细设为2,光照度设为0。 ![](https://img.tulaoshi.com/image/20160129/4f1030ee9f8891241f9ca4b97ed4ecaf.jpg)
42、用钢笔工具绘制出翅膀的轮廓。![](https://img.tulaoshi.com/image/20160129/87c0f260d6344abf64e2b94734e33872.jpg)
43、将背景花纹进行变形处理,做出一点透视效果。![](https://img.tulaoshi.com/image/20160129/52f57b907d78ebd556d9bb6fa2937c10.jpg)
44、将翅膀载为选区,按Ctrl + Shift + I反选,删除翅膀以外的部分,并把透明翅膀移到蝗虫源文件,并放到合适位置,再新建一个图层,用画笔工具做出一点高光效果。![](https://img.tulaoshi.com/image/20160129/91200effae7002ae162853c2c050e3f2.jpg)
45、前脚的制作,用钢笔工具构制出大致轮廓。![](https://img.tulaoshi.com/image/20160129/8ba043f42a02ca0e9b077b989e2ad844.jpg)
46、关节描点的添加,可以做出更细致的调整。![](https://img.tulaoshi.com/image/20160129/0369a1f7a189aff3002f60855fc935b4.jpg)
47、把前脚载为选区,并填充黑色,放到合适位置。![](https://img.tulaoshi.com/image/20160129/043ef6ee991d6a261cadc5a3b52ae395.jpg)
48、将前景色设置为白色,用画笔工具画出高光位置,然后用涂抹工具,拖曳出过度效果。![](https://img.tulaoshi.com/image/20160129/39d973a9109e438fdc97e34b140eda75.jpg)
49、中腿的绘制,用钢笔工具勾出大致轮廓。![](https://img.tulaoshi.com/image/20160129/ccf6e8d654386f68b73de23534b730f7.jpg)
50、中腿的绘制色彩关系处理。![](https://img.tulaoshi.com/image/20160129/6acb237a8283dc9d91cf874efd8b67c1.jpg)
51、用画笔工具,加深/减淡工具把中腿的立体感表现出来。![](https://img.tulaoshi.com/image/20160129/7a91d46dd7276e2d0dc62efebd36fecf.jpg)
52、后腿的绘制,为了方便起见,我们影藏尾巴和翅膀部分,然后勾画出后腿的轮廓。![](https://img.tulaoshi.com/image/20160129/1e8e70ac56644a91cf9915f53b0e95c8.jpg)
53、细节处理,方法和绘制中腿、前腿方法一样,最终效果如下图。![](https://img.tulaoshi.com/image/20160129/a6f37be6b5f9e0099f7347cec99f1fcb.jpg)
(本文来源于图老师网站,更多请访问https://m.tulaoshi.com/psshuhuijiaocheng/)54、前、中、后腿绘制好之后,我们分别把腿复制移动到蝗虫的左侧,并放到身体部分图层下面,现在来看看整体效果,我们发现嘴巴和背部视乎漏了什么,下面我们就补上。![](https://img.tulaoshi.com/image/20160129/c658eca1fbd2725b6f1ba8df71a71d41.jpg)
55、背部花块的绘制方法和绘制头部花块一样。![](https://img.tulaoshi.com/image/20160129/5794d4bb757199a6a7cc3e1a90bed7f3.jpg)
56、背部花块的大致效果图。![](https://img.tulaoshi.com/image/20160129/2eea07e4dc93e1a2c806f90a292f1789.jpg)
57、嘴部部分的完成效果图。![](https://img.tulaoshi.com/image/20160129/a1bc4b69603c6b4143eeff6b10a19a3d.jpg)
58、腿刺的绘制,先用钢笔工具勾出刺的形状,载入选区再用黑色填充。![](https://img.tulaoshi.com/image/20160129/ac08c7187dd8e0d3c087bb2474dec732.jpg)
59、腿刺的高光,用黑色填充后,然后把前景色设置为灰白色,逐步绘制出亮部,高光位置可用白色绘制。![](https://img.tulaoshi.com/image/20160129/81aad922b37c86741a8f96ed14494f55.jpg)
最终效果。![](https://img.tulaoshi.com/image/20160129/a8e47eff8f9543870107fa622f947a9e.jpg)