在视图类开头定义
class CMouseView : public CView
{
protected: // create from serialization only
CMouseView();
DECLARE_DYNCREATE(CMouseView)
// my add
CString m_ClassName;
int m_Dragging; //鼠标状态
HCURSOR m_HCross; //鼠标形状
CPoint m_PointOld; //鼠标的初始地点
CPoint m_pointOrigin; //鼠标原点
在构造函数中对
CMouseView::CMouseView()
{
// TODO: add construction code here
m_Dragging=0; //鼠标的状态为0,没有按下,1为按下
m_HCross = AfxGetApp()-LoadStandardCursor(IDC_CROSS); //获得鼠标的形状赋值
m_HCross 存放程序的光标句柄,AfxGetApp()获得应用程序类对象的指针,这个指针用于调用应用程序类对象的成员函数LoadStandardCursor()传送光标的句柄。光标句柄参数参考LoadStandardCursor()函数
添加一个鼠标的lbuttondown 消息,然后添加代码,(晕,书是用vc++7.0,看来很多东西以后要自己想了)
(cheat---遇到困难了吗,祝贺你,你获得了进步的机会~)
添加
void CMouseView::OnLButtonDown(UINT nFlags, CPoint point)
{
// TODO: Add your message handler code here and/or call default
m_pointOrigin = point; //用鼠标的坐标的赋值
m_PointOld = point; /用鼠标的坐标的赋值
SetCapture(); //捕获鼠标
m_Dragging = 1; //设置鼠标状态
RECT Rect; //定义窗口范围
GetClientRect(&Rect); //获得客户区的范围
ClientToScreen(&Rect); //转换为屏幕坐标
::ClipCursor(&Rect); // 限定鼠标范围
添加鼠标移动,消息
void CMouseView::OnMouseMove(UINT nFlags, CPoint point)
{
// TODO: Add your message handler code here and/or call default
::SetCursor(m_HCross); //显示鼠标形状
if(m_Dragging)
{
CClientDC ClientDC(this); //获得视窗设备表述表
ClientDC.SetROP2(R2_NOT);//生成逆转当前屏幕颜色来绘图方式,
ClientDC.MoveTo(m_pointOrigin);//画
ClientDC.LineTo(m_PointOld);//画起点--终点线
ClientDC.MoveTo(m_pointOrigin);
ClientDC.LineTo(m_PointOld);
m_pointOrigin = point;
}
CView::OnMouseMove(nFlags, point);
}
添加鼠标up消息
void CMouseView::OnLButtonUp(UINT nFlags, CPoint point)
{
// TODO: Add your message handler code here and/or call default
if(m_Dragging)
{
m_Dragging = 0;
::ReleaseCapture();
::ClipCursor(NULL);
CClientDC ClientDC(this);
ClientDC.SetROP2(R2_NOT);
ClientDC.MoveTo(m_pointOrigin);
ClientDC.LineTo(m_PointOld);
ClientDC.SetROP2(R2_COPYPEN);
ClientDC.MoveTo(m_pointOrigin);
ClientDC.LineTo(m_PointOld);
}
CView::OnLButtonUp(nFlags, point);
}