参数model有一个二维数组data,及阶数matrix
(本文来源于图老师网站,更多请访问http://m.tulaoshi.com/bianchengyuyan/)// .h文件@class DataModel; @interface Algorithm : NSObject @property (nonatomic,assign) int addScore; // 加分 - (void)caculateTop:(DataModel *)model; // 上滑规则- (void)caculateBottom:(DataModel *)model; // 下滑规则- (void)caculateLeft:(DataModel *)model; // 左滑规则- (void)caculateRight:(DataModel *)model; // 右滑规则 - (BOOL)randNewOne:(DataModel *)data; - (int)getAddScore; @end // .m文件@implementation Algorithm #pragma mark - 滑动规则- (void)caculateTop:(DataModel *)model { [self up_remove_blank:model]; [self up:model];} - (void)caculateBottom:(DataModel *)model { [self down_remove_blank:model]; [self down:model];} - (void)caculateLeft:(DataModel *)model { [self left_remove_blank:model]; [self left:model];} - (void)caculateRight:(DataModel *)model { [self right_remove_blank:model]; [self right:model];} - (int)getAddScore { int temp = _addScore; _addScore = 0; return temp;} #pragma mark - 新一个- (BOOL)randNewOne:(DataModel *)model { array data = [model getData]; int all = 0; for (int i=0; imodel.matrix; i++) {for (int j=0; jmodel.matrix; j++) { if (data[i][j] == 0) {all = all + 1; }} } if (all == 0) {return NO; } int index = arc4random() % all; all = 0; for (int i=0; imodel.matrix; i++) {for (int j=0; jmodel.matrix; j++) { if (data[i][j] == 0) {all = all + 1;if (all == index+1) { data[i][j] = 2; return YES;} }} } return NO;} #pragma mark - 滑动算法- (void)up_remove_blank:(DataModel *)model { array data = [model getData]; int i,j,k; for(j=0;j model.matrix;j++){for(i=1;i model.matrix;i++){ k=i; while(k-1=0&&data[k-1][j]==0){//上面的那个为空//swap(data[k][j],data[k-1][j]);int temp = data[k][j];data[k][j] = data[k-1][j];data[k-1][j] = temp;k--; }} }} - (void)down_remove_blank:(DataModel *)model { array data = [model getData]; int i,j,k; for(j=0; j model.matrix; j++){for(i = model.matrix-2; i = 0; i--){ k=i; while(k+1=model.matrix-1&&data[k+1][j]==0){//上面的那个为空//swap(a[k][j],a[k][j]);int temp = data[k][j];data[k][j] = data[k+1][j];data[k+1][j] = temp;k++; }} }} - (void)left_remove_blank:(DataModel *)model { array data = [model getData]; int i,j,k; for(i=0;i model.matrix;i++){for(j=1;jmodel.matrix;j++){ k=j; while(k-1=0&&data[i][k-1]==0){//上面的那个为空//swap(a[i][k],a[i][k-1]);int temp = data[i][k];data[i][k] = data[i][k-1];data[i][k-1] = temp;k--; }} }}- (void)right_remove_blank:(DataModel *)model { array data = [model getData]; int i,j,k; for(i=0;imodel.matrix;i++){for(j=model.matrix-2;j=0;j--){ k=j; while(k+1=model.matrix-1&&data[i][k+1]==0){//上面的那个为空//swap(a[i][k],a[i][k+1]);int temp = data[i][k];data[i][k] = data[i][k+1];data[i][k+1] = temp;k++; }} }}- (void)left:(DataModel *)model { array data = [model getData]; int i,j; for(i=0;imodel.matrix;i++){for(j=0;jmodel.matrix-1;j++){ if(data[i][j]==data[i][j+1]){_addScore = _addScore + data[i][j];data[i][j]+=data[i][j+1];data[i][j+1]=0;[self left_remove_blank:model]; }} }}- (void)right:(DataModel *)model { array data = [model getData]; int i,j; for(i=0;imodel.matrix;i++){for(j=model.matrix-1;j=1;j--){ if(data[i][j]==data[i][j-1]){_addScore = _addScore + data[i][j];data[i][j]+=data[i][j-1];data[i][j-1]=0;[self right_remove_blank:model]; }} }}- (void)up:(DataModel *)model { array data = [model getData]; int i,j; for(j=0;jmodel.matrix;j++){//每一列for(i=0;imodel.matrix-1;i++){ if(data[i][j]==data[i+1][j]){_addScore = _addScore + data[i][j];data[i][j]=data[i][j]+data[i+1][j];data[i+1][j]=0;//移除空格[self up_remove_blank:model]; }} }}- (void)down:(DataModel *)model { array data = [model getData]; int i,j; for(j=0;jmodel.matrix;j++){//每一列for(i=model.matrix-1;i=1;i--){ if(data[i][j]==data[i-1][j]){_addScore = _addScore + data[i][j];data[i][j]=data[i][j]+data[i-1][j];data[i-1][j]=0;//移除空格[self down_remove_blank:model]; }} }} @end