bind 按键 "功能"
例子(将M键绑定為上帝模式):
bind M "god"
以下為一些测试可用的功能(//后面為功能说明):
(本文来源于图老师网站,更多请访问http://m.tulaoshi.com)[Copy to clipboard] [ - ]CODE:
toggle pm_thirdperson //切换第三身视角(游戏只做了手部和枪的模型)
give all ammo //补充所有弹药
toggle ui_showgun //切换显示手部和枪的模型
god //上帝模式
screenshot //截图,生成TGA文件
sndshot //快速截图,据我的测试是没感觉出和截图功能有什麼差别
toggle con_noprint //切换显示系统讯息
notarget //不会被敌人攻击
未测试的功能:
[Copy to clipboard] [ - ]CODE:
r_showgbufferchannel 0 //0,1,2,3,4
toggle r_shadows //切换阴影显示?
toggle r_showsurfaceinfo 4
toggle g_showhud
toggle g_usepostprocesseffects
noclip
toggle r_skipspecular
toggle g_showdebughud 5
toggle r_showtris
toggle r_skipbump
help
fxeditor
toggle com_speeds
toggle r_showPortals
toggle r_showLights 6
toggle r_showShadows 3
toggle r_showBatchSize
toggle stream_slot_list
toggle g_stopTime
com_showFPS 1
g_enableHintGUIs 0
givePowers
toggle g_showentityinfo cmd全列表(估计也可以绑定到按键上):
[Copy to clipboard] [ - ]CODE:
aasStats show AAS statistics
activateAFs activates idAFEntity based entities
activateVehicles activates physics on sdTransport based entities
addarrow adds a debug arrow
addChatLine internal use - core to game chat lines
addline adds a debug line
addObituaryLine internal use - core to add obituary lines
addPerformanceQuery Displays a new performance query
admin perform administration commands
benchmark benchmark
benchview benchview
bind binds a command to a key
bindRagdoll binds ragdoll at the current drag position
blinkline blinks a debug line
buildFrequencies build a frequency table for the fixed huffman compressor
calcMinDist calc required min dist given [prevmindist] [prevmaxdist] [distmult] [newmaxdist] [newdistmult]
callvote call a vote to change server settings, etc
camera Sets the current view to a named camera entity, or clear the camera if no name is given
cameraNext Sets the current view to the next camera found in the map
cameraPrev Sets the current view to the previous camera found in the map
cancelPersonalWait cancels the personal wait
checkNewVersion check if a game update is available
checkRenderEntityHandles
clear clears the console
clearGlyphCache clears the glyph cache
clearLights clears all lights
clearPerformanceQueries Removes all performance queries
clearToolTipCookies clears all tooltip state cookies, so they will be played again
clientClass change your class
clientDefaultSpawn revert to default spawn
clientMessageMode ingame gui message mode
clientQuickChat plays a quickchat declaration
clientspawn spawns a game entity
clientTeam change your team
clientWaitForDeploy wait to be deployed
clientWaitForMedic wait to be revived
clientWantSpawn tap out
collisionModelInfo shows collision model info
collisionTest runs through all entityDefs and checks for erroneous collision data whilst generating cached models
combineCubeImages combines six images for roq compression
commentOutDecls
conDump dumps the console text to a file
connect connects to a server
crash causes a crash
cubeToSkybox converts a cubemap to a skybox (uses less memory than a full cubemap but only stores half a sphere)
cutNetDemo cuts a network demo if valid markers are set
cvar_restart restart the cvar system
cvarAdd adds a value to a cvar
cvarMultiply multiplies a value to a cvar
cycle cycles a cvar
damage apply damage to an entity
declBaf finishes the build process
declMemoryReport provides a memory report for loaded decls
deleteSelected deletes selected entity
demoShot writes a screenshot for a demo
devmap loads a map in developer mode
dir lists a folder
dirtree lists a folder with subfolders
disasmScript disassembles script
disconnect disconnects from a game
dotRenderPrograms dots render programs
dumpCollisionModelStats
dumpCVars writes out all cvars to base/cvars_<date/time.txt
dumpMonolithicInfo
dumpTextureInfo Writes out resident texture info
dumpToolTips dumps out all the tooltips to tooltips.txt
echo prints text
envshot takes an environment shot
error causes an error
exec executes a config file
exit exits the game
exportmodels exports models
exportScript exports scripts to a compilable format
findFreeString finds the next free string id
finishBuild finishes the build process
fireteam perform fireteam related commands
focusTool activates the specified tool, or the first active tool if none is specified
freeze freezes the game for a number of seconds
game_memory displays game class info
gameCrash cause a crash in the game module (dev purposes)
gameError causes a game error
generateNetDemoKeyFrames generate a keyframe file for a network demo
getAtmosphereLightDetails Get atmosphere light details
getviewpos prints the current view position (x y z) yaw pitch roll
gfxInfo show graphics info
give gives one or more items
givereward give reward to all players
giveToAllPlayers gives one or more items to all players
god enables god mode
gpuPerformanceQueries Add a standard set of gpu performance queries (this needs an instrumented nvidia driver)
halfSphereToCube converts spheremap to cubemap
halfSphereToSkybox converts spheremap to a skybox
heightToNormal does stuff with height maps
hideSurface
hitch hitches the game
htmlCVars write out the cvars to cvars.html
imposter renders imposter maps
in_restart restarts the input system
invert toggles controller up down axis
keepTestModel keeps the last test model in the game
keyFrameNext advances to the next key frame while playing back a network demo
keyFramePrev reverses to the previous key frame while playing back a network demo
kill kills the player
killAllBots causes all bots on the server to suicide and respawn
killClass removes all entities of 'class'
killMenus
killMoveables removes all moveables
killRagdolls removes all ragdolls
killTransports removes all transports
killType removes all entities of 'type'
listActiveEntities lists active game entities
listAF lists articulated figures
listAnims lists all animations
listBinaryDecls lists the contents of a binary decl file
listBinds lists key bindings
listClasses lists game classes
listClientEntities lists Client Entities
listCmds lists commands
listCollisionModels lists collision models
listControllers lists connected controllers and their unique hashes
listCVars lists cvars
listDecals lists decal types
listDecls lists all decls
listDictKeys lists all keys used by dictionaries
listDictValues lists all values used by dictionaries
listEffects lists effects systems
listEntities lists game entities
listEntityDefs lists entity defs
listEvents lists all active events
listGameCmds lists game commands
listGUIs lists all allocated GUIs
listGUIThemes lists GUI themes
listImages lists images
listLines lists all debug lines
listLocStrs lists localization strings
listMaterials lists materials
listMedia lists all models
listModelDefs lists model defs
listModels lists all models
listModes lists all video modes
listOutOfLevelDecls lists all decls which were parsed outside of level load
listPerformanceQueries Lists the available performance queries
listRenderBindings lists render bindings
listRenderEntityDefs lists the entity defs
listRendererCmds lists renderer commands
listRenderLightDefs lists the light defs
listRenderPrograms lists render programs
listScriptObjects lists script objects
listSkins lists skins
listSoundCmds lists sound commands
listSoundDecoders list active sound decoders
listSounds lists all sounds
listSoundShaders lists sound shaders
listSoundUsage lists all sound shader usage
listSpawnArgs list the spawn args of an entity
listStuffTypes lists stuff types
listSurfaceTypes lists surface types
listSystemCmds lists system commands
listTables lists tables
listTemplates lists templates
listTexUsage lists model texture usage
listThreads lists script threads
listToolCmds lists tool commands
listVehicleScripts lists vehicle scripts
listVertexCache lists vertex cache
listVotes
loadtool loads a tool DLL
makeAmbientMap makes an ambient map
makeEnvMaps Recreates the environment maps for the level
makeMegaTexture processes giant images
makePerlin makes perlin nose maps
map loads a map
mapshot Takes an environment shot.
memoryDump creates a memory dump
memoryDumpCompressed creates a compressed memory dump
memoryDumpPerClass creates a memory dump per class
memoryReport creates a memory report
modulateLights modifies shader parms on all lights
networkSpawn spawns a game entity during a network game
nextAnim shows next animation on test model
nextFrame shows next animation frame on test model
nextMap change to the next map
noclip disables collision detection for the player
nodeActive sets a node to active, or inactive
nodeAdd adds a vehicle nav node to the map for the bots
nodeDel deletes the nearest node.
nodeFlags sets a node's flags. 0 = NORMAL, 1 = WATER
nodeLink create a link from the last node to this one and back.
pass 'oneway' to make it a one way link. pass 'clear' to start a new chain of links.
nodeName renames the nearest node (handy for script access). argument: <newName
nodeRadius sets the radius for the nearest node. argument: <radius
nodeTeam changes the team the nearest node is associated with. team: <strogg|gdf|none
nodeView view a node
notarget disables the player as a target
parse prints tokenized string
path lists search paths
pauseGame pauses the game
pauseNetDemo toggles pause while playing back a network demo
placeDemoCutEndMarker places end marker for demo cutting
placeDemoCutStartMarker places start marker for demo cutting
playJumpStartDemo plays back a jump start demo
playNetDemo plays back a network demo
popLight removes the last created light
popPerformanceQuery Removes a performance query
prevAnim shows previous animation on test model
prevFrame shows previous animation frame on test model
printAF prints an articulated figure
printDecal prints a decal type
printEffects prints an effects system
printEntityDef prints an entity def
printGuiProperty Prints a property in the named gui
printGuiStats Prints statistics for a gui
printLocStr prints a localization string
printMaterial prints a material
printModel prints model info
printModelDefs prints a model def
printSkin prints a skin
printSoundShader prints a sound shader
printStuffType prints a stuff type
printSurfaceType prints a surface type
printTable prints a table
printTemplate prints a template
printVehicleScripts prints a vehicle script
quit quits the game
quitToSP returns to SP
rcon sends remote console command to server
reconnect reconnect to the last server we tried to connect to
recordNetDemo records a network demo
reexportModels reexports models
regenerateWorld regenerates all interactions
reloadAnims reloads animations
reloadDecls reloads decls
reloadEngine reloads the engine down, including the file system
reloadGlyphSpecials relaods the glyph specials
reloadGuiGlobals reloads gloabal gui properties
reloadImages reloads images
reloadLanguage reload language dictionaries
reloadModels reloads models
reloadScript reloads scripts
reloadSounds reloads all sounds
reloadSurface reloads the decl and images for selected surface
reloadTools shuts down all tools and rescans the fs_toolPaths
reloadTunables reload tunable stats dict
reloadUserGroups reloads user groups
remove removes an entity
removeline removes a debug line
removeRedundantDeclText
renderbump renders a bump map
renderbumpFlat renders a flat bump map
renderLight bakes light
rendermapshot takes an environment shot
renderNetDemo plays back a network demo, capturing frames to disk
reparseDecls reparses decls
reportAnimState Reports the entity number's current animation state
reportEffectUsage
reportImageDuplication checks all referenced images for duplications
reportPakChecksums reports a set of MD5 hashes for pak files
reportSurfaceAreas lists all used materials sorted by surface area
reset resets a cvar
resetAllBotsGoals causes all bots to dump their current goals and start fresh
s_restart restarts the sound system
saveMoveables save all moveables to the .map file
saveNodes saves the nav nodes to <mapname.nav
saveRagdolls save all ragdoll poses to the .map file
saveSelected saves the selected entity to the .map file
say text chat
sayFireteam fireteam text chat
sayTeam team text chat
screenshot takes a screenshot
serverInfo shows server info
serverMapRestart restart the current game
serverStartDemos forces all clients to start recording demos
set sets a cvar
seta sets a cvar and flags it as archive
setAtmosphere Set the atmosphere for the current area
setGuiProperty Sets a property in the named gui
setimageviewpos
setLightInfo
setMachineSpec detects system capabilities and sets com_machineSpec to appropriate value
setp sets a cvar and flags it as archive and profile
sets sets a cvar and flags it as server info
sett sets a cvar and flags it as tool
setu sets a cvar and flags it as user info
setviewpos sets the current view position (x y z) yaw pitch roll
shaderPerformance Export some shader performance info
showDictMemory shows memory used by dictionaries
showFPSBandings shows breakdown of fps
showInteractionMemory shows memory used by interactions
showStringMemory shows memory used by strings
showSurface
showSurfaces
showTriSurfMemory shows memory used by triangle surfaces
sizeDown makes the rendered view smaller
sizeUp makes the rendered view larger
spawn spawns a game entity
spawnServer spawns a server
startBuild prepares to make a build
stats stats debugging tool
stopNetDemo stops network demo recording
superScreenShot takes a big screenshot
takeViewNote
teleport teleports the player to an entity location
testAnim tests an animation
testBlend tests animation blending
testDamage tests a damage def
testDeath tests death
testDecls runs through all decls and checks for broken/defaulted ones
testDumpLocalStats
testDumpStats
testGiveXP
testGUI Replace the main menu with a test gui.
testImage displays the given image centered on screen
testIncSvStat
testLight tests a light
testLoadLocalStats
testmap tests a map
testModel tests a model
testmodelsound
testParticleStopTime tests particle stop time on a test model
testPointLight tests a point light
testPrecache Precaches an entitydef, then spawns it, to check for any additional unprecached media
testProficiency
testPurchase
testSetSvStat
testShaderParm sets a shaderParm on an existing testModel
testSIMD test SIMD code
testSkin tests a skin on an existing testModel
testSound tests a sound
teststats
testUnlock
testVoip
testWarning test warnings!
timeNetDemo times a network demo
timeServer time a server
toggle toggles a cvar
toggleNetDemo toggles demo recording status
touch touches a decl
touchCollision
touchFile touches a file
touchFileList touches a list of files
touchModel touches a model
trigger triggers an entity
unbind unbinds any command from a key
unbindall unbinds any commands from all keys
unbindRagdoll unbinds the selected ragdoll
unPauseGame unpauses the game
useWeapon switch to the named inventory item. this is looked up from the player's team def
validateModel validates a model
vid_restart resizes/fullscreens the game window
vote send your vote response
vstr inserts the current value of a cvar as command text
wait delays remaining buffered commands one or more frames
where prints the current view position (x y z) yaw pitch roll
wikiClassPage dumps wiki formatted entity class information
wikiClassTree dumps wiki formatted entity class information
wikiCVars write out the cvars to cvars.txt, suitable for pasting into wiki
wikiEventInfo dumps wiki formatted script event information
wikiFormatCode dumps wiki formatted versions of the script files
wikiScriptClassPage dumps wiki formatted script object information
wikiScriptFileList dumps wiki formatted script file list
wikiScriptTree dumps wiki formatted script object hierarchy
win Sets the winning team to allied or axis and ends game
writeConfig writes a config file
writeImage writes the given image to disk
writeJumpStartDemo writes a jump start demo file, allows you to start further in a demo
writePrecache writes precache commands
zoomInCommandMap zoom in the command map
zoomOutCommandMap zoom out the command map
(出处:游戏下载网)
《德军总部》视频全流程攻略16
《德军总部3D》重制版发布 重温经典
在经过了超过4个多月的开发过程,Chian Studios工作室正式发布了《德军总部3D》的重制版 -- 《Wolfram》。从游戏的截图中你可以清楚地看到游戏的画面效果提升巨大。
但游戏远远不止变漂亮了那么简单,相对于《德军总部3D》中对垂直瞄准的限制,《Wolfram》让玩家能够自由地瞄准射击。而且游戏的AI也得到了一些改进,现在它们能够躲闪一些攻击,但仍然有些笨电脑还是不知道逃跑或开门。
《Wolfram》的配置需求非常低,开发人员甚至宣称只需要1Ghz CPU、512内容以及带有任何64显存容量的显卡就能够进行游戏。
鉴于《德军总部3D》中大量的纳粹标志和符号的使用曾引发了不小的争论,《Wolfram》特意增加了去纳粹符号的欧洲版。如果你对这个不反感,那么你还可以选择未进行处理的美国版。
(本文来源于图老师网站,更多请访问http://m.tulaoshi.com)虽然现阶段《Wolfram》就像原作一样还只支持单人模式,但Chain Studios工作室正考虑即在未来加入多人游戏模式。并且当玩家们完成战役后,提供更多的一些成就让玩家们解锁体验。
想要查看更多的信息和下载链接,请到ModDB的《Wolfram》专页查看:http://www.moddb.com/games/wolfram
德军总部3D德军总部3D德军总部3D雷神之锤5和德军总部新作正在开发中
据国外媒体报道,《狂怒》(RAGE)制作人Jason Kim透露id Software正在开发新一代《雷神之锤5》(Quake5)及《德军总部》(Wolfenstein) ,目前idSoftware仍然未透露任何其工作室的新作信息,id其下新作《毁灭战士4》(Doom 4)将采用id Tech 5引擎(首席制作人员JohnCarmack负责),将有可能在今年E3大展公布画面及情报。如果属实《雷神之锤5》及《德军总部》将会极有可能留到QuakeCon展会宣布。
今年1月份,Bethesda联合id Software宣布全新FPS力作《狂怒》(Rage)将于今年9月13日登陆北美地区,9月16日登陆欧洲地区,使用全新idTech 5引擎进行开发,登陆平台:PC/MAC/XBOX360/PS3平台。
《狂怒》的故事背景设定在 75 年后的未来,届时地球将遭受陨石剧烈地撞击,整个世界陷入有如《启示录》中所预言的末日景象。可以预期的,玩家将可以在游戏中,再次经历有如《毁灭战士》般的惊悚冒险。
经典的《雷神之锤4》
据国外媒体报道,《狂怒》(RAGE)制作人Jason Kim透露id Software正在开发新一代《雷神之锤5》(Quake 5)及《德军总部》(Wolfenstein) ,目前id Software仍然未透露任何其工作室的新作信息,id其下新作《毁灭战士4》(Doom 4)将采用id Tech 5引擎(首席制作人员John Carmack负责),将有可能在今年E3大展公布画面及情报。如果属实《雷神之锤5》及《德军总部》将会极有可能留到QuakeCon展会宣布。
今年1月份,Bethesda联合id Software宣布全新FPS力作《狂怒》(Rage)将于今年9月13日登陆北美地区,9月16日登陆欧洲地区,使用全新idTech 5引擎进行开发,登陆平台:PC/MAC/XBOX360/PS3平台。
《狂怒》的故事背景设定在 75 年后的未来,届时地球将遭受陨石剧烈地撞击,整个世界陷入有如《启示录》中所预言的末日景象。可以预期的,玩家将可以在游戏中,再次经历有如《毁灭战士》般的惊悚冒险。